v0.1.7 Alpha Release
## New Features
- **Expanded manual saves**: Manual saves now have 16 numbered slots across two pages, with Auto Save, Weekly Backup, Session Save, and Quick Save pinned at the top. Numbered saves can be renamed inline, and custom names now survive overwrites, exports, imports, and save-code round-trips.
- **Choice-based action point costs**: Passages can now present costed choices directly, so actions like the laptop let you browse first and only spend AP when you pick something.
- **Clearer save warnings after updates**: Loading a save now warns when the game content changed, not just when the schema version changed.
## Major Content Updates
- **Eva's route structure has been rebuilt**: Her Phase 5 pivot now separates relationship, dynamic, and deeper transformation themes into clearer route choices. Route tracking and live presentation were updated to match, so later scenes have cleaner follow-through.
- **Eva's major romance content has been rewritten**: The full pivot set, first-kiss chain, and post-kiss follow-up scenes were rebuilt across romance and friendship outcomes, with distinct handling for regular, Eva-dominant, and MC-dominant romance.
- **Eva's flirt pool is cleaner and more consistent**: A large set of live flirts were rewritten, broken or redundant scene families were removed, and the Path B commitment scene was rewritten to land as a real emotional turn instead of a thin gate.
- **CyberClinic VR has been overhauled across both sessions**: Session 1 and Session 2 were rewritten across all branches, the first-visit negotiation reads more clearly, repeat visits now use cleaner session tracking, and blank Voice quote cards were fixed.
- **Eva's pacing now fits the route better**: Evening-gated scenes now appear at the right time of day, key pivot/kiss/path scenes no longer lock themselves to one implied time or location, and several small talk sections were pushed later so they no longer fire before the relationship has earned them.
## Stability and Progression
- **Static exported builds now open correctly from the downloaded folder**: The local standalone export no longer boots to a blank screen with browser erros. Download builds now use a dedicated standalone boot artifact instead of trying to repurpose the normal web build after packaging.
- **Long-route stability is much stronger**: Longer feminization-heavy runs now hold together more reliably across Eva's late styling and romance beats, feminine presentation when leaving home, Sera's lesson-to-client progression, and Victor's later feminine-male route.
- **Save, Continue, rewind, and rollover behavior is more reliable**: This release includes a broader pass on save/load integrity, Sunday rollover, chained progression popups, and general progression continuity.
- **Canceling a compatibility warning no longer pretends the game loaded**: If you back out of the content-change warning while loading a save, the game now stays on the current screen and no false `Game Loaded` toast appears.
- **Dice outcomes now behave consistently with saves and rewinds**: Choice rolls, interactive dice, save/load, and rewind all use the same persisted RNG flow, making outcomes deterministic when they should be and properly re-randomized when rewinding.
- **Queued interruptions no longer overwrite each other**: Quest and reactive popups now resolve in a dedicated queue instead of skipping past each other.
- **Eva romance progression stalls were fixed**: Several romance branches that could stop exposing the right follow-up scenes after the route rework now stay reachable.
- **Morning-routine clothing restores are fixed**: Loading a save and then applying a look through the morning routine no longer snaps you back into jeans and a t-shirt on the next move.
## Gameplay, Balance, and Presentation Fixes
- **Cosmetics now behave more consistently across both MC bodies**: Eva styling unlocks can now be used from the mirror on both genders, and dramatic falsies no longer force the player's eyes back open over the `bite_lip` face on either the masculine or feminine paperdoll.
- **Eva hair resets no longer apply male defaults to female MC**: Session 3 and Session 5 now restore the correct default hair, which also prevents false presentation drops that could block later content like Sera's pro job.
- **Baseline masculine underwear no longer suppresses hairstyle presentation**: Neutral boxers no longer subtract five hidden presentation points from otherwise neutral outfits, so authored hair values now show up as intended, including `Pigtails` at 5 and `Blonde Long` at 15. Regression coverage now checks live item and cosmetic presentation contributions and cosmetic unlock behavior across the full authored set.
- **CyberClinic negotiation rewards now match the choice you made**: Beauty negotiation now trains Beauty instead of Academics, and Confidence resist paths in VR no longer charge the same willpower cost as the guaranteed Willpower option.
- **CyberClinic VR rewards are more consistent across mirrored branches**: Equivalent male and female routes now match more cleanly on temporary rewards and stat training.
- **Reward summaries are cleaner when multiple effects hit the same stat**: Result cards now collapse duplicate Gold, meter, item, and affinity changes into one clear net line instead of showing the same target multiple times.
- **Femmecat's good-tip payment now matches the scene text**: The "thirty base, ten in tips" outcome is back to the intended $40 payout instead of silently granting extra gold behind the scenes.
- **NPC early progression is better paced**: Starting affinity for NPCs was rebalanced so more intimate scenes unlock after actual relationship building instead of appearing too early.
- **Item sets now fully replace old outfit overrides**: Appearance, presentation, and equipment checks now follow your actual equipped items and cosmetics, while item sets remain the fast way to swap a full look.
- **Travel outcomes are more predictable**: Travel hooks are now limited to meter effects, reducing weird side effects during movement.
- **Sera's daily service limits are clearer and fairer**: You can now buy 1 lesson and 1 paid sex service from Sera in the same day. Lessons still share their own daily slot, and Mouth / Full service / Let her top you now share a separate daily slot, so one side no longer blocks the other. Lesson scenes also show their training result message again, so you can immediately see that the lesson paid out.
## Interface and Quality of Life
- **Inventory is roomier by default and can now be compacted**: The inventory overlay now opens in a taller, more responsive comfortable layout, especially on desktop and tablet. A new Settings -> Display -> Inventory Layout toggle lets players switch to Compact mode when they want a denser paperdoll and item grid, with mobile-safe full-screen behavior preserved.
- **Large-font tutorial popups are readable again**: Tooltip sizing and fallback positioning were fixed for bigger font and media settings.
- **Sidebar and HUD alignment now scales properly with font size**: Non-default font sizes no longer shove the sidebar toggle into the panel or overlap the HUD.
## Under the Hood
- **Introduced dedicated browser test suites**: Player-facing flows now have their own automated coverage, including save/load, rewind, title flow, Clinic VR, major NPC routes, and early economy continuity.
- **Stat mastery testing is now outcome-based instead of metadata-only**: Automated verification now proves the real gameplay results behind Academics training floors, Athletics travel reductions, Charisma shop pricing, Intelligence roll bonuses, and the passive threshold bonuses on Beauty, Confidence, Dexterity, and Strength. This is a confidence and regression-hardening pass, not a balance change.
- **Longer route and regression runs now have their own coverage too**: Separate longer-form passes check extended route behavior, progression continuity, outfit and equipment restores, and the kinds of branch drift that usually only show up after a lot of play.
- **Broken authored references are stopped before release**: Shipping builds now fail on blocking reference issues instead of letting them slip into a player build.
- **Stabilization now includes the standalone export build and a real export boot smoke**: Release verification now compiles the downloadable `file://` build alongside the normal engine web build, then builds a real export through the content-server, opens the downloaded `index.html` and proves it can reach live gameplay.
Lustline Utopia
Be whoever you want in a city of sin and second chances.
| Status | In development |
| Author | pixelrotdev |
| Genre | Role Playing, Interactive Fiction, Visual Novel |
| Tags | 2D, Adult, Dating Sim, Erotic, LGBT, Pixel Art, Sandbox, Story Rich |
| Languages | English |
| Accessibility | Subtitles, Interactive tutorial |
More posts
- v0.2 is live for patrons and supporters!7 hours ago
- v0.2.0 Work-in-progress Build Release for mid and high tier patrons.9 days ago
- 0.2 Dev Log - Work Continues13 days ago
- Devlog Update: 0.2 Work Begins18 days ago
- v0.1.6 Alpha Release32 days ago
- v0.1.5 Alpha Release35 days ago
- v0.1.4 Alpha Release39 days ago
- v0.1.3 Alpha Release40 days ago
- Alpha v0.1.2 Released41 days ago

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